
You’re generally pumping out Withering Fire constantly and are maybe getting one auto attack per five Withering Fire. Follow Through: You really don’t have enough attack speed to make this trait worthwhile.Had this trait been an attack speed buff instead, Follow Through would have become a more viable option later. Corruption: If you’re auto attacking a turret it’s already not firing so destroying the ammo is pointless.Here are a few traits you shouldn’t even consider taking, and why they are on this list. Fury of the Storm gives you just an overwelming push that no one can really handle and sets up that final team fight to end the game. Fury of the Storm: Generally if you hit level 20 playing Sylvanas you’re winning, so taking Deafening Blast isn’t optimal.Blood for Blood is just overall a strong active to turn the tides on an all in assassin late game. Blood for Blood: Really there is no other option in this section.Splinter Shot is also viable here for a stronger push.


Evasive Fire is the safe option in this set. It depends on if you’re chasing or being chased. Evasive Fire: I don’t feel it matters much between Evasive Fire and Overwhelming Affliction.Only take Possession if you take Dark Lady’s Call at 20, even then it’s worthless if you’re capping all merc camps. Possessed minions end up getting stuck in the front so they die too fast to take advantage of it. Wailing Arrow: It brings too much utility not to take it.

Sylvanas lacks the attack speed to make full use of Follow Through considering you’ll be pumping out Q frequently.
